I want to put an end to it once and for all and explain in simple understandable language what “UX / UI design” means.

Contents

UI/UX design in Game Development Online Marketing and Business
There is a lot of misunderstanding among designers and developers

There is a lot of misunderstanding among designers and developers. There are also a lot of stupid UX and UI questions for newbies. Often, simply due to the fact that people do not know the essence of the concept of UX / UI and, not knowing what they are talking about, do not call things by their proper names.

I want to put an end to it once and for all and explain in simple understandable language what “UX / UI design” means.

Whether you press buttons on the adding machine, twist the handle of a sharpening stone, or swipe across your smartphone screen, these are the interfaces through which you interact with mechanisms. In this case, the interface does not have to be digital at all. It's just that the very word "interface" was borrowed from English quite recently and has come down to us only in the digital age.

The goal of a UI / UX designer is to bring the user to some logical point in the interface. Make the user achieve their goal.

What is UX / UI

This section will contain banal phrases.

UX is User Experience (literally: "user experience"). That is, for any 2D game UI design is what experience / impression the user gets from working with your interface. Does he manage to achieve the goal and how easy or difficult it is to do it.

And UI is User Interface (literally "user interface") - how the interface looks and what physical characteristics it acquires. Determines what color your "product" will be, whether it will be convenient for a person to hit the buttons with his finger, whether the text will be readable and the like ...

UX / UI design is the design of any user interface in which usability is as important as appearance.